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The
goal of LONE CANUCK PUBLISHING is to design well-balanced fun
scenarios that players of all experience levels can enjoy. To that end we
have established this procedure of playtesting. The intent of this is to
eliminate errata and obtain AAR’s from as many diverse groups of players
as possible. Multiple playing by the same players is not always that helpful
and often leads to burn out. You are encouraged to play the scenarios in the
following manner, then move to follow on playtest scenarios as they are
offered.
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To
avoid confusion with final drafts, all LONE CANUCK PUBLISHING
playtest scenarios have the letter “X” or "V / v" before the scenario number.
Updates may be frequent if a particular scenario is modified. Please pay
close attention to the date and version number to make sure the latest draft
is being played.
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Players
should play a scenario once, send an AAR, switch sides and play the scenario
again, then send the final AAR. It is important to send your initial AAR
very soon after playing. Do not wait to complete both playings. Your AAR's
are what determine changes to the scenario during the playtest. Your
comments should be brief. Your comments do not need to list every position
and event of a scenario. Just cover the important stuff. Players are
encouraged to make notes as needed during play to make AAR preparation
easier. Do not let writing a super-detailed AAR delay sending us a timely
report. Very short comments are preferred. Just cover the most significant
stuff and use the format below. We appreciate the fact that you may have a
lot of comments to make but sorting through numerous lengthy AAR’s for one
small detail is easier if we know were we SHOULD be able to find it. PLEASE
use line #5 of the AAR format to tell us the result.
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Please
use the regular IFT. Read the scenarios carefully and play them as written.
It is often easy to get carried away, making this process painful. Note the
time and try to play the scenario objectively. Do not get hung up on winning
or losing. I urge you to make these playtests friendly competitions (ex.
Remind your opponent to make sure his forces enter on the indicated turn or
to roll for radio contact). Have fun and concentrate on good play.
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Always
remember we are testing these scenarios. They are not perfect and there are
going to be errors or problems. Otherwise we would not be testing them in
the first place. You are encouraged to ask questions before playing a
scenario if you notice fatal errors such as missing set up instructions or
if you are unsure of the correct version number. Expect updates and changes
to scenarios as we progress. We have a lot of scenarios to evaluate and
finite amount of time so it is important to complete the scenarios and
submit the AAR’s in a timely manner so testing does not bog down. Your
comments are vital to this process. They are evaluated carefully by both the
scenario designer and our editorial staff. Without input from players just
like you, this publication would not be possible.
- I
want to thank each of you in advance for your very important contribution to
the ASL hobby. I look forward to hearing from you soon.