November 7,8,9  

 

TOURNAMENT RULES

 

 

In any game, disputes will occur between players, The West Coast Rumble is no exception. The following rules are meant to reduce any misinterpretation, disagreement, or otherwise, not every conceivable situation is covered. The players are first required to make an effort to settled it between themselves, in the spirit of good sportsmanship, but the final decision is held with the Tournament Director.

 - Good Luck and Roll Low -

 

 

The West Coast Rumble tournament uses the official ASL 2nd Edition Rules, players are to consider and agree on ALL Optional rules before making scenario choices (Eg; IIFT, BI, PF usage etc...). Any variable scenario information (Eg; VCs, BS hexes, etc...) will be written down on a side record for verification.

Players are to verify their opponent's OB and the orientation of the map boards before set up begins.

Players are to ask their opponent if he has considered all set up restrictions for HIP units before set up. Verify the legal set up of all non-HIP units before the game begins. All HIP units will have their locations written on a side record for verification.

If a player has violated set up restrictions after play has commenced, any illegally set up units WILL be removed from play. NOTE: these rules are meant to ensure a fair playing of the scenario chosen. They are NOT intended to be a vehicle for unethical play. Please make sure that both players are aware of the OB and set up restrictions. If you are aware of an error in the OBs or in your opponent’s set-up, you MUST make this error known to your opponent. 

 
     
 

Rules Disputes: Any rules dispute should be 

  • Resolved first by the players involved

  • If players can not agree on a rule, the Tournament Staff will decide on the rule in question

  • Any decisions by the Tournament Staff are final!

 
     
 

Kibitzing: will not be tolerated! Absolutely no comments on any game in progress!

 
     
 

Rolling the Dice: Some kind of dice-rolling-equipment is required. You can use a 

  • Dice-cup

  • Dice-tower 

  • Box top, or 

  • Something similar

Whatever the method used, your opponent must be able to see the result at the same time that you are. There will be no free-range dice rolling on the boards/table.

 
     
 

Deciding Games: If two players are unable to finish a game within the allotted time, they have to decide the outcome of the scenario, using one of these three methods:

  • Mutual agreement, i.e. the players agree on a winner

  • Roll the dice! (Low dice wins)

  • Let the Organizers decide the game

If the players cannot agree on a result, or if at least one of the players does not want to roll the dice for the victory, then the organizers decide the match in the following manner:

Three judges are selected from among the other players in the tournament and/or the organizers. The organizers should strive to find judges with the following characteristics, but the amount of qualified judges available might make that impossible.

  • Players/organizers with sufficient rules/gaming experience to evaluate the situation.

  • Players/organizers whom is either not participating in the tournament or whom has lost at least one game (thereby giving them no particular interest in favouring one side or the other).

  • No ties of personal friendship or similar (or the opposite) between the judge and any of the implicated players.

The players are asked to accept the judges. If at least one of the players involved cannot accept a judge, a reason must be given, and if reasonable a new judge is selected instead. This process is repeated until both the players and the organizers are satisfied. The organizers has the final word in selection of judges. One of the judges is appointed head-judge.

Each of the implicated players gets 5 minutes each, to give his assessment of the situation, as well as explain how he is going to win the game. During the players presentation, the judges may ask brief questions, but should take care not to give the player ideas that he would not have thought of himself. This presentation is done one player at a time, without the presence of the other player.

Each judge then secretly writes down his evaluation of each players chances of winning the game, should the match have continued with no time limit. Each judge must make this evaluation on his own, without discussing the situation with anybody, including the other judges.

When all judges have decided (i.e. written down) their judgment, the head-judge tallies the three judgments. The outcome of the match is decided based on this judgment

There are no draws, a player will be declared the winner.

It is the responsibility of the head-judge to inform the players of the conclusion, and bring the result slip to the tournament organizers.