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Operation CHARNWOOD began on 8 July, when the British I Corps with a reinforced strength of 115,000 men, supported by 656 guns and two armoured brigades, with over 350 tanks and specialized armoured (flails, flame-throwers, & AVREs) opened its drive to Caen and the Orne River. At 0730 hours, the 3rd British Division, on the east flank, had captured Lebisey, but the 59th British Division, in the middle, was still struggling to win its initial objectives of Galmanche, La Bijude, and St. Contest. The 3rd Canadian Division, on the west flank, advance towards the small Norman village of Buron, defended by the German 12.SS-Panzer Division Hitlerjugend under the leadership of Standartenführer Kurt "Panzer" Meyer, who watched the attack from a tower of the nearby ancient Abbaye des Ardennes. Leading the Canadians’ advance was the 9th Brigade's Highland Light Infantry, raised in Waterloo County, Ontario, for whom this attack was to be their first major battle.

BB1 First Big Fight: Operation CHARNWOOD opened at 0730-hrs, the 3rd British Division had captured Lebisey, but the 59th British Division was still struggling to win its initial objectives of Galmanche, La Bijude, and St. Contest. Once more Buron would be attacked by the Canadians with St. Contest still in the hands of the German 12.SS-Panzer Division Hitlerjugend under the leadership of Standartenführer Kurt "Panzer" Meyer, who watched the attack from the towers of the nearby ancient Abbaye des Ardennes.

BB2 Smashing in the Door: On the right flank, D Company, under Major Harry Anderson came under heavy mortar, artillery, and machine-gun fire as it assaulted the ditch and the positions immediately behind it. The fighting was heavy and close-in, numerous times D- Company was pinned to the ground by the intensive fire, only to get up and continue its advance went it let up, or was quelled by the Sherbrooke's tanks, called up to aid them.

BB3 Haywire Communications: On the left flank, B Company, under the command of Captain Vince Stark, had orders to clear the eastern half of the village. B Company had managed to close up with the ditch and began to encounter heavy opposition from not only the anti-tank ditch, but positions directly behind it. In the face of heavy fire, B Company again and again charged the entrenched Hitler Youth, who were equipped with large numbers of automatic weapons.. 

BB4 Zoot Suit Boys: The Highland's B and D Companies struck the ditch and immediately came under heavy mortar, artillery, and machine-gun fire from positions in and close behind the ditch. Heavy fighting, at times close in with bayonet, knife, and bare fist, ensued as the Canadians fought to capture the ditch and the auxiliary position behind it; many Germans were killed and taken prisoners.

Bloody Buron offers two ways of experiencing the battle. Players can sample a portion of the fighting by playing one of four standalone scenarios. Scenarios BB1-BB4 also serve to familiarize players with the battlefield, and the opposing forces. Players who enjoy a strategic aspect are encouraged to experience the entire battle by playing the Tactical Mission (TM). The TM is comprised of four inter-connected scenarios that begin on the morning (0730 hours) of 8 July and continue over the course of three additional time periods: 0830, 0930, and 1030 hours. The TM lends itself well to team play.

 

Crossing the Moro contains:

  • one 30" x 24" map with one inch hexes
  • Chapter: Bloody Buron Rules
  • four ASL scenarios
  • one Tactical Mission (aka Campaign Game)