"What's errata?"
According to Webster "errata is an error in writing or printing". Although we try ensure that our scenario packs are errata free, we are not perfect. So if you find some "errata" in our scenario packs let us know. We will then list it here, and fix it in future scenario packs.

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HELL'S HIGHWAY
ConPh D5.28 - TP Replenishment Table: DRM is reversed; the DRM should be 

     +1 If Friendly side had selected an "Attack" Chit on the previous TM Scenario

      -1 per CVP (FRD) suffered by the Friendly side on the previous TM Scenario


PANZER ACES #2
#9- IN THE THICK OF IT
GERMAN BALANCE- Change HEAT to AP; so that the sentence reads: Increase StuG IIIB AP Depletion # by 2 (9 to 11)

OZEREKEYA BREAKOUT
OzB 2 - FROM AMERICA, TANKS - The grey square on the Map Configuration is too small, it should go all the way to the west map edge 
ANNEX A - Axis Reinforcement Group Table, Note "r" - The Romanian MMC: change the 2-3-7 to a 2-4-7; and it should read:  4-4-7 / 2-4-7 

Tactical Mission Special Rule - OzB D5.18 Flames/Blazes/Burning Wrecks: For each Flame counter on the map make a dr; on a 1-4, extinguish (remove) the Flame; and on a 5-6, turn over each Flame to become a Blaze and place a Pin counter on it. Extinguish (remove) any non-pinned Blaze; if terrain in an extinguished Blaze hex is a building, cover it with the appropriate Rubble counter. Cover any non-building extinguished Blaze hex (eliminating any Fortifications in the hex) with a Shellhole counter and treat as Open Ground. Remove Pin counters from any Blazes.

NOTE: This modification is meant to reduce chance of forest fires raging across the map.


PURPLE HEART DRAW
PHD Scenarios #1-4 - There seems to be some confusion with the SSR: "The German may set up in foxholes in suitable terrain." Hopefully this explanation clears up any confusion. The German side may set up any unit (SMC, crew, HS, squad) in the applicable sized foxhole (1 squad, 2 squad, or 3 squad - see ASLRB, B27.12) in suitable terrain. Any foxholes must have a unit set up at the start of the game; meaning there can be no extra foxholes, unless created during the scenario. 

TO BATTLE BY AIR #2
#9- LE MESNIL STRONGPOINT - Overlay placement of Hd7 to be changed to 33I4-J4

TO BATTLE BY AIR #1
#4- DEADMAN'S CORNER - Change overlay Hd6 co-ordinate from DD3-DD4 to DD3-EE4
#4- DEADMAN'S CORNER - Set Up/Move: German Sets Up First, American Moves First

#6- FLAMES ON THE BORDERS- Correction on Turn Record Chart, it should stated: BRITISH Sets Up First

                                                                                                                           GERMAN Moves First

#6- FLAMES ON THE BORDERS- Correction on the board configuration, it should stated: (Only hexrows R-GG are playable)

THE BATTLE OF THE HEDGEROWS- THE STORM BROKE
#2- THE HUNTER OR HUNTED?
SSR 2- Change overlay Bd3 co-ordinate from 43S1-S1  to  43S1-S2

OST FRONT
#2- STORM 5-5-5

Replace SSR 1:  with the following 

SSR1. EC is moderate with a Mild Breeze to the Northeast. The River (B21.12) Depth is Fordable, the Current is North to South, and the Force is Slow. There is a two-lane stone bridge from 40Q2-3.


PRINZ EUGEN
#5- OPERATION SCHNEESTURM
Setup instructions for the 7th SS-Alpine Zug and for the Elements of Yugoslav 27th Division set up on board 34 on any hex west or east of the 34H7-P5-Q6-AA5 road; replace 34H7 with 34H6.

PANZER ACES
#3- GOLDEN PHEASANTS
GERMAN SET UP- Change sentence to read "Remnants Grenadier Regiment 901, Freikorps Saureland, supported by sPzJagAbt.512 set up any hex on/west of hexrow L on boards 12 and hexrow V on board 13 

LEIBSTANDARTE PACK #4
LSSAH #25- Getting the Job Done
Consider the Russian Force as Elite (6th Guards Army) and therefore entitled to the +1 to its Ammunition  Depletion (C8.2)  
LSSAH #26 Steel & Fire 
Add SSR 7: The Russian may enter his infantry as Riders on the T-70 tankettes, contrary to D6.2.
LSSAH #27 Thrust to the North 
Add SSR 7: The Russian may enter his infantry as Riders on the T-70 tankettes, contrary to D6.2.

GROSSDEUTSCHLAND #2
GD #09- Taste of Blood
Add SSR 4: The Russian may enter his infantry as Riders on the T-60 tankettes, contrary to D6.2.
GD#13- Fire Brigades
SSR 3: Change "end" for "enter"

LEIBSTANDARTE PACK #3
LSSAH #19 The Tiger's Roar: 
The at start Dug-in T34M41on initial OB should state "(See SSR 8)" not "(SSR 7)"

LEIBSTANDARTE PACK #2
LSSAH #15- Shot off with to Weak of a Bullet
Russian Order of Battle- In set up restrictions, change board "3" for board "2".

LSSAH #9, 10, 11, 12, 14, 15 & 16 

(RUSSIAN UNIT REPLACEMENT AND BATTLE HARDENING)
In these scenarios, all Russian 4-4-7/2-3-7 MMC are subject to the following unit replacement (A19.13) and Battle Hardening (A15.3) rules. A 4-4-7/2-3-7 that suffers Unit Replacement due to ELR failure, is replaced by a 4-2-6/2-2-6 MMC. If that 4-2-6/2-2-6 MMC subsequently is Battle Hardened, it is replaced by a 4-4-7/2-3-7 MMC.
Note: LSSAH #9: The at start 4-2-6 MMC will Battle Harden to 4-4-7 MMC.
LSSAH #13 (RUSSIAN UNIT REPLACEMENT AND BATTLE HARDENING)
In this scenario, a Russian 4-5-8/2-4-8 MMC that suffers Unit Replacement, is replaced by a 4-4-7/2-3-7. If that 4-4-7/2-3-7 suffers Unit Replacement, it is replaced by a 4-2-6/2-2-6 MMC. If that 4-2-6/2-2-6 MMC subsequently is Battle Hardened it is replaced by a 4-4-7/2-3-7 MMC.

LEIBSTANDARTE PACK #1
LSSAH #1- Opening Fire:
German Order of Battle- Change the 1 squad Motorcycles depiction for a 1 squad Motorcycles with Side cars depiction.
SSR 5: "The Polish have a Set DC (A23.7) on the 40I2 bridge hex (for Clearance purposes, both bridge hexes need to be cleared)) prior to play. The detonator (represented by a Phone counter that cannot be moved from that Location) is located in the "Customhouse" building 3Z1 and may be recovered (A4.44) by either side. A Infantry unit in possession of the Phone can either detonate the Set DC as it was the qualifying unit as per A23.7 without regard to LOS or be destroyed as per A9.73 and so effectively eliminate any future possibility of detonate the Set DC."
LSSAH #3- Fruhjahrsbestellung:
German Order of Battle- The 1 squad Motorcycles depiction has no PP capability
LSSAH #5- "To Hold?"
Victory Conditions- Remove the "/or".

WINPAK #1

WP 7- STRUGGLE OUT OF THE SCHEIDISWALD

SSR 1- Change second sentence to read "Treat all grain as "peat bog". Vehicular entry into and VCA changes in a peat bog hex requires a "Bog Check" (D8.2). In all other aspects, the hex is treated as open ground.

WP 8- "THAT DAMN BRIDGE"

American Order of Battle- Change "US 13th Infantry Division" to "US 12th Infantry Regiment"

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