According to Webster
"errata
is an error in writing or printing".
Although we try ensure that our scenario packs are errata free, we are
not perfect. So if you find some "errata" in our scenario packs let us
know. We will then list it here, and fix it in future scenario packs.
GD #3 HIGH TIDE AT KURSK
GD#25
BEREZOVKA STOREHOUSE:
Change: From: Elements
10th Mechanized Brigade supported by 6th Tank Corps set up on any hex
on/north of the
tFF10-xB10
hexrow:
To:
Elements 10th Mechanized Brigade supported by 6th Tank Corps set up on
any hex on/north of the tB10-xFF10 hexrow
LSSAH #4 TURNING THE TIDE
LSSAH 26 STEEL AND FIRE: Correct Order of Battle is:
CANADIANS IN ITALY #3 - D-DAY DODGERS
CiI #19 GLORIOUS SUMMER DAY: Victory Conditions:
Change "16H4" to "16N4".
QUICK 6 II
Q12
unfamiliar ground:
Board Configuration,
change playable area to "Only hexrows A-P are playable".
Q12
unfamiliar ground:
Russian Turn 3 Reinforcements,
change to "enter either on/between I1-P0 or on/between I10-P10 (not
both).
Königsberg
– The Bear’s Revenge
KBR MAP:
The Wide City Boulevard along Hexside RR61-RR62 does not enter the RR62
building. Therefore Building RR62 (Artillerie-Wirtschaftsgebäude) is
NOT a factory. And yes it is one large building with 8x Level 2
building hexes with cellars and 3x rubble hexes.
Only Roads and not Wide City Boulevards entering a building transforms
it into a Factory (EX. U52, U54, W48, & X46).
BR 6 - TAKEN
TO COURT:
In scenario map playing area replace "on/west" with "on/east" so that it
should read:
Only hexes south of the river, on/east of the KK43-KK44-CC55-CC56
alternate hexrow, and numbered < 56 are playable.
RACE
TO THE MEUSE:
Page 14: Belgian Forces Table; RG O2:
Regimental Artillery: 75mm OBA Module (HE & WP) change to (HE & Smoke)
RM B6.5 MP COST and BOG:
Barbed wire has no effect on MP costs; however,
no motorcycle may cross a barbed-wire-fence hexside.
Each vehicle that crosses a Barbed Wire hexside must undergo a Bog DR,
in addition to any other Bog Checks required for entry of the Location.
If it Bogs, it is left in the hex it was attempting to enter. (If it
Bogs twice, due to both crossing a barbed-wire-fence hexside and other
terrain in the hex, mark it with a Mired – not a Bog – counter). The
only DRM (A.17) that can apply to a barbed-wire Bog Check are +1 DRM if
the vehicle is not fully tracked, and/or a +2 DRM if the vehicle has
Truck-type MP expenditure.
LEIBSTANDARTE #6 - NORMANDIE
LSSAH 41: Victory Conditions:
The Germans win at Game End if they amass ≥ 29 VP. VP are awarded for
building controlled on Board 71 on/between hexrows C-N (Each building is
worth VP equal to the number of locations it has).
LSSAH 43 - BOARD CONFIGURATION:
the letter "t" on Board "t" is in the wrong place - it should be at the
top left of the Board. See picture for the correct Board Configuration:
HELL'S HIGHWAY
ConPh D5.28 -
TP Replenishment Table: DRM is reversed; the
DRM should be
+1 If Friendly side had selected an "Attack"
Chit on the previous TM Scenario
-1 per
CVP (FRD) suffered by the Friendly side on the previous TM Scenario
PANZER ACES #2
#9- IN THE
THICK OF IT
GERMAN
BALANCE-
Change
HEAT to AP; so that the sentence reads: Increase StuG IIIB AP Depletion
# by 2 (9 to 11)
OZEREKEYA BREAKOUT
OzB 2 - FROM AMERICA,
TANKS - The grey square on the Map
Configuration is too small, it should go all the way to the west map
edge
ANNEX A - Axis
Reinforcement Group Table, Note "r" -
The Romanian MMC: change the 2-3-7 to a 2-4-7; and it should read:
4-4-7 / 2-4-7
Tactical Mission Special
Rule - OzB D5.18
Flames/Blazes/Burning Wrecks:
For each Flame counter on the map make a dr; on a 1-4, extinguish
(remove) the Flame; and on a 5-6, turn over each Flame to become a Blaze
and place a Pin counter on it. Extinguish (remove) any non-pinned Blaze;
if terrain in an extinguished Blaze hex is a building, cover it with the
appropriate Rubble counter. Cover any non-building extinguished Blaze
hex (eliminating any Fortifications in the hex) with a Shellhole counter
and treat as Open Ground. Remove Pin counters from any Blazes.
NOTE: This modification is meant to reduce chance of
forest fires raging across the map.
PURPLE HEART DRAW
PHD Scenarios #1-4 -
There seems to be some confusion with
the SSR: "The German may set up in foxholes in suitable terrain."
Hopefully this explanation clears up any confusion. The German side may
set up any unit (SMC, crew, HS, squad) in the applicable sized foxhole
(1 squad, 2 squad, or 3 squad - see ASLRB, B27.12) in suitable terrain.
Any foxholes must have a unit set up at the start of the game; meaning
there can be no extra foxholes, unless created during the scenario.
German
Reinforcement Group Chart: Change the
# of units received in the HW1 MG Sect to 1; 1 (so that the German when
requisitioned the German player receives 1x MMG + 1x HMG).
TO
BATTLE BY AIR #2
#9- LE MESNIL
STRONGPOINT - Overlay placement of Hd7
to be changed to 33I4-J4
TO
BATTLE BY AIR #1
#4- DEADMAN'S CORNER
- Change overlay Hd6 co-ordinate from
DD3-DD4 to DD3-EE4
#4- DEADMAN'S CORNER
- Set Up/Move: German Sets Up First,
American Moves First
#6- FLAMES ON THE BORDERS-
Correction on Turn Record
Chart, it should stated
BRITISH Sets Up First
GERMAN Moves First
#6- FLAMES ON THE
BORDERS-
Correction on the board configuration, it should stated: (Only hexrows
R-GG are playable)
THE BATTLE OF THE HEDGEROWS- THE
STORM BROKE
#2- THE HUNTER OR HUNTED?
SSR 2-
Change
overlay Bd3 co-ordinate from 43S1-S1 to 43S1-S2
OST FRONT
#2- STORM 5-5-5
Replace SSR 1:
with the following
SSR1.
EC is moderate with a Mild Breeze to the
Northeast. The River (B21.12) Depth is Fordable, the Current is North to
South, and the Force is Slow. There is a two-lane stone bridge from
40Q2-3.
PRINZ EUGEN
Setup instructions
for the 7th SS-Alpine Zug and for the Elements of Yugoslav 27th Division
set up on board 34 on any hex west or east of the 34H7-P5-Q6-AA5 road;
replace 34H7 with 34H6.
PANZER ACES
#3- GOLDEN PHEASANTS
GERMAN SET
UP-
Change sentence to read
"Remnants
Grenadier Regiment 901, Freikorps Saureland, supported by sPzJagAbt.512
set up any hex on/west of hexrow L on boards 12 and hexrow V on board 13
LEIBSTANDARTE PACK #4
LSSAH #25- Getting the Job Done
Consider the Russian Force as Elite (6th Guards
Army) and therefore entitled to the +1 to its Ammunition Depletion
(C8.2)
LSSAH #26 Steel & Fire
Add SSR 7:
The
Russian may enter his infantry as Riders on the T-70 tankettes, contrary
to D6.2.
LSSAH #27 Thrust to the North
Add SSR 7:
The
Russian may enter his infantry as Riders on the T-70 tankettes, contrary
to D6.2.
GROSSDEUTSCHLAND #2
GD #09- Taste of Blood
Add SSR 4:
The
Russian may enter his infantry as Riders on the T-60 tankettes, contrary
to D6.2.
GD#13- Fire Brigades
SSR 3:
Change
"end" for "enter"
LEIBSTANDARTE PACK #3
LSSAH #19 The Tiger's Roar:
The at start Dug-in T34M41on initial OB should
state "(See SSR 8)" not "(SSR 7)"
LEIBSTANDARTE PACK #2
LSSAH #15- Shot off with too Weak of a
Bullet
Russian Order
of Battle-
In set up restrictions, change board "3" for
board "2".
LSSAH #9, 10, 11, 12, 14, 15 &
16 (RUSSIAN UNIT REPLACEMENT AND BATTLE HARDENING)
In these
scenarios, all Russian 4-4-7/2-3-7 MMC are subject to the following unit
replacement (A19.13) and Battle Hardening (A15.3) rules. A 4-4-7/2-3-7
that suffers Unit Replacement due to ELR failure, is replaced by a
4-2-6/2-2-6 MMC. If that 4-2-6/2-2-6 MMC subsequently is Battle
Hardened, it is replaced by a 4-4-7/2-3-7 MMC.
Note:
LSSAH #11: This scenario has both
5-2-7/2-2-7 & 4-4-7/2-3-7 MMC; any 4-2-6 MMC will Battle Harden to 4-4-7
MMC no matter what its original MMC type was.
LSSAH #13 (RUSSIAN UNIT REPLACEMENT AND
BATTLE HARDENING)
A 4-2-6 / 2-2-6 MMC which subsequently Battle
Hardens is exchanged for a 5-2-7 / 2-2-7 MMC.
LEIBSTANDARTE PACK #1
LSSAH #1- Opening Fire:
German Order of
Battle- Change the 1 squad Motorcycles
depiction for a 1 squad Motorcycles with Side cars depiction.
SSR 5:
"The
Polish have a Set DC (A23.7) on the 40I2 bridge hex (for Clearance
purposes, both bridge hexes need to be cleared)) prior to play. The
detonator (represented by a Phone counter that cannot be moved from that
Location) is located in the "Customhouse" building 3Z1 and may be
recovered (A4.44) by either side. A Infantry unit in possession of the
Phone can either detonate the Set DC as it was the qualifying unit as
per A23.7 without regard to LOS or be destroyed as per A9.73 and so
effectively eliminate any future possibility of detonate the Set DC."
LSSAH #3- Fruhjahrsbestellung:
German Order of Battle- The 1 squad Motorcycles
depiction has no PP capability
LSSAH #5- "To Hold?"
Victory Conditions- Remove the "/or".
LSSAH #1, 2, & 6
SSR 1:
Add: No Wind at Start
LSSAH #3
SSR
1: Add after Deep River "with
a Moderate Current to the North"
LSSAH #6
SSR
1: Add after Deep River "with
a Slow Current to the West"
LSSAH #7
SSR
1: Add after Deep River "with
a Moderate Current to the East"
LSSAH #8
SSR
1: Add after Deep River "with
a Moderate Current to the East"
WINPAK #1
WP 7- STRUGGLE OUT OF THE SCHEIDISWALD
SSR 1-
Change
second sentence to read "Treat all grain as "peat bog". Vehicular entry
into and VCA changes in a peat bog hex requires a "Bog Check" (D8.2). In
all other aspects, the hex is treated as open ground.
WP 8- "THAT DAMN BRIDGE"
American Order of
Battle- Change "US 13th Infantry
Division" to "US 12th Infantry Regiment"
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